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- import os
- from zoneinfo import ZoneInfo
- import threading
- import time
- import random
- import logging
- from datetime import datetime, time as datetime_time
- from tqdm import tqdm
- from modules.connection import connection_manager
- from modules.core.state import state
- from math import pi
- import asyncio
- import json
- # Import for legacy support, but we'll use LED interface through state
- from modules.led.led_controller import effect_playing, effect_idle
- from modules.led.idle_timeout_manager import idle_timeout_manager
- import queue
- from dataclasses import dataclass
- from typing import Optional, Callable
- # Configure logging
- logger = logging.getLogger(__name__)
- # Global state
- THETA_RHO_DIR = './patterns'
- os.makedirs(THETA_RHO_DIR, exist_ok=True)
- # Create an asyncio Event for pause/resume
- pause_event = asyncio.Event()
- pause_event.set() # Initially not paused
- # Create an asyncio Lock for pattern execution
- pattern_lock = asyncio.Lock()
- # Progress update task
- progress_update_task = None
- # Cache timezone at module level - read once per session
- _cached_timezone = None
- _cached_zoneinfo = None
- def _get_system_timezone():
- """Get and cache the system timezone. Called once per session."""
- global _cached_timezone, _cached_zoneinfo
- if _cached_timezone is not None:
- return _cached_zoneinfo
- user_tz = 'UTC' # Default fallback
- # Try to read timezone from /etc/host-timezone (mounted from host)
- try:
- if os.path.exists('/etc/host-timezone'):
- with open('/etc/host-timezone', 'r') as f:
- user_tz = f.read().strip()
- logger.info(f"Still Sands using timezone: {user_tz} (from host system)")
- # Fallback to /etc/timezone if host-timezone doesn't exist
- elif os.path.exists('/etc/timezone'):
- with open('/etc/timezone', 'r') as f:
- user_tz = f.read().strip()
- logger.info(f"Still Sands using timezone: {user_tz} (from container)")
- # Fallback to TZ environment variable
- elif os.environ.get('TZ'):
- user_tz = os.environ.get('TZ')
- logger.info(f"Still Sands using timezone: {user_tz} (from environment)")
- else:
- logger.info("Still Sands using timezone: UTC (default)")
- except Exception as e:
- logger.debug(f"Could not read timezone: {e}")
- # Cache the timezone
- _cached_timezone = user_tz
- try:
- _cached_zoneinfo = ZoneInfo(user_tz)
- except Exception as e:
- logger.warning(f"Invalid timezone '{user_tz}', falling back to system time: {e}")
- _cached_zoneinfo = None
- return _cached_zoneinfo
- def is_in_scheduled_pause_period():
- """Check if current time falls within any scheduled pause period."""
- if not state.scheduled_pause_enabled or not state.scheduled_pause_time_slots:
- return False
- # Get cached timezone
- tz_info = _get_system_timezone()
- try:
- # Get current time in user's timezone
- if tz_info:
- now = datetime.now(tz_info)
- else:
- now = datetime.now()
- except Exception as e:
- logger.warning(f"Error getting current time: {e}")
- now = datetime.now()
- current_time = now.time()
- current_weekday = now.strftime("%A").lower() # monday, tuesday, etc.
- for slot in state.scheduled_pause_time_slots:
- # Parse start and end times
- try:
- start_time = datetime_time.fromisoformat(slot['start_time'])
- end_time = datetime_time.fromisoformat(slot['end_time'])
- except (ValueError, KeyError):
- logger.warning(f"Invalid time format in scheduled pause slot: {slot}")
- continue
- # Check if this slot applies to today
- slot_applies_today = False
- days_setting = slot.get('days', 'daily')
- if days_setting == 'daily':
- slot_applies_today = True
- elif days_setting == 'weekdays':
- slot_applies_today = current_weekday in ['monday', 'tuesday', 'wednesday', 'thursday', 'friday']
- elif days_setting == 'weekends':
- slot_applies_today = current_weekday in ['saturday', 'sunday']
- elif days_setting == 'custom':
- custom_days = slot.get('custom_days', [])
- slot_applies_today = current_weekday in custom_days
- if not slot_applies_today:
- continue
- # Check if current time is within the pause period
- if start_time <= end_time:
- # Normal case: start and end are on the same day
- if start_time <= current_time <= end_time:
- return True
- else:
- # Time spans midnight: start is before midnight, end is after midnight
- if current_time >= start_time or current_time <= end_time:
- return True
- return False
- async def check_table_is_idle() -> bool:
- """
- Check if the table is currently idle (not playing anything).
- Returns True if idle, False if playing.
- """
- return not state.current_playing_file or state.pause_requested
- def start_idle_led_timeout():
- """
- Start the idle LED timeout if enabled.
- Should be called whenever the idle effect is activated.
- """
- if not state.dw_led_idle_timeout_enabled:
- logger.debug("Idle LED timeout not enabled")
- return
- timeout_minutes = state.dw_led_idle_timeout_minutes
- if timeout_minutes <= 0:
- logger.debug("Idle LED timeout not configured (timeout <= 0)")
- return
- logger.debug(f"Starting idle LED timeout: {timeout_minutes} minutes")
- idle_timeout_manager.start_idle_timeout(
- timeout_minutes=timeout_minutes,
- state=state,
- check_idle_callback=check_table_is_idle
- )
- # Motion Control Thread Infrastructure
- @dataclass
- class MotionCommand:
- """Represents a motion command for the motion control thread."""
- command_type: str # 'move', 'stop', 'pause', 'resume', 'shutdown'
- theta: Optional[float] = None
- rho: Optional[float] = None
- speed: Optional[float] = None
- callback: Optional[Callable] = None
- future: Optional[asyncio.Future] = None
- class MotionControlThread:
- """Dedicated thread for hardware motion control operations."""
- def __init__(self):
- self.command_queue = queue.Queue()
- self.thread = None
- self.running = False
- self.paused = False
- def start(self):
- """Start the motion control thread."""
- if self.thread and self.thread.is_alive():
- return
- self.running = True
- self.thread = threading.Thread(target=self._motion_loop, daemon=True)
- self.thread.start()
- logger.info("Motion control thread started")
- def stop(self):
- """Stop the motion control thread."""
- if not self.running:
- return
- self.running = False
- # Send shutdown command
- self.command_queue.put(MotionCommand('shutdown'))
- if self.thread and self.thread.is_alive():
- self.thread.join(timeout=5.0)
- logger.info("Motion control thread stopped")
- def _motion_loop(self):
- """Main loop for the motion control thread."""
- logger.info("Motion control thread loop started")
- while self.running:
- try:
- # Get command with timeout to allow periodic checks
- command = self.command_queue.get(timeout=1.0)
- if command.command_type == 'shutdown':
- break
- elif command.command_type == 'move':
- self._execute_move(command)
- elif command.command_type == 'pause':
- self.paused = True
- elif command.command_type == 'resume':
- self.paused = False
- elif command.command_type == 'stop':
- # Clear any pending commands
- while not self.command_queue.empty():
- try:
- self.command_queue.get_nowait()
- except queue.Empty:
- break
- self.command_queue.task_done()
- except queue.Empty:
- # Timeout - continue loop for shutdown check
- continue
- except Exception as e:
- logger.error(f"Error in motion control thread: {e}")
- logger.info("Motion control thread loop ended")
- def _execute_move(self, command: MotionCommand):
- """Execute a move command in the motion thread."""
- try:
- # Wait if paused
- while self.paused and self.running:
- time.sleep(0.1)
- if not self.running:
- return
- # Execute the actual motion using sync version
- self._move_polar_sync(command.theta, command.rho, command.speed)
- # Signal completion if future provided
- if command.future and not command.future.done():
- command.future.get_loop().call_soon_threadsafe(
- command.future.set_result, None
- )
- except Exception as e:
- logger.error(f"Error executing move command: {e}")
- if command.future and not command.future.done():
- command.future.get_loop().call_soon_threadsafe(
- command.future.set_exception, e
- )
- def _move_polar_sync(self, theta: float, rho: float, speed: Optional[float] = None):
- """Synchronous version of move_polar for use in motion thread."""
- # This is the original sync logic but running in dedicated thread
- if state.table_type == 'dune_weaver_mini':
- x_scaling_factor = 2
- y_scaling_factor = 3.7
- else:
- x_scaling_factor = 2
- y_scaling_factor = 5
- delta_theta = theta - state.current_theta
- delta_rho = rho - state.current_rho
- x_increment = delta_theta * 100 / (2 * pi * x_scaling_factor)
- y_increment = delta_rho * 100 / y_scaling_factor
- x_total_steps = state.x_steps_per_mm * (100/x_scaling_factor)
- y_total_steps = state.y_steps_per_mm * (100/y_scaling_factor)
- offset = x_increment * (x_total_steps * x_scaling_factor / (state.gear_ratio * y_total_steps * y_scaling_factor))
- if state.table_type == 'dune_weaver_mini' or state.y_steps_per_mm == 546:
- y_increment -= offset
- else:
- y_increment += offset
- new_x_abs = state.machine_x + x_increment
- new_y_abs = state.machine_y + y_increment
- # Use provided speed or fall back to state.speed
- actual_speed = speed if speed is not None else state.speed
- # Call sync version of send_grbl_coordinates in this thread
- self._send_grbl_coordinates_sync(round(new_x_abs, 3), round(new_y_abs, 3), actual_speed)
- # Update state
- state.current_theta = theta
- state.current_rho = rho
- state.machine_x = new_x_abs
- state.machine_y = new_y_abs
- def _send_grbl_coordinates_sync(self, x: float, y: float, speed: int = 600, timeout: int = 2, home: bool = False):
- """Synchronous version of send_grbl_coordinates for motion thread."""
- logger.debug(f"Motion thread sending G-code: X{x} Y{y} at F{speed}")
- # Track overall attempt time
- overall_start_time = time.time()
- while True:
- try:
- gcode = f"$J=G91 G21 Y{y} F{speed}" if home else f"G1 X{x} Y{y} F{speed}"
- state.conn.send(gcode + "\n")
- logger.debug(f"Motion thread sent command: {gcode}")
- start_time = time.time()
- while True:
- response = state.conn.readline()
- logger.debug(f"Motion thread response: {response}")
- if response.lower() == "ok":
- logger.debug("Motion thread: Command execution confirmed.")
- return
- except Exception as e:
- error_str = str(e)
- logger.warning(f"Motion thread error sending command: {error_str}")
- # Immediately return for device not configured errors
- if "Device not configured" in error_str or "Errno 6" in error_str:
- logger.error(f"Motion thread: Device configuration error detected: {error_str}")
- state.stop_requested = True
- state.conn = None
- state.is_connected = False
- logger.info("Connection marked as disconnected due to device error")
- return False
- logger.warning(f"Motion thread: No 'ok' received for X{x} Y{y}, speed {speed}. Retrying...")
- time.sleep(0.1)
- # Global motion control thread instance
- motion_controller = MotionControlThread()
- async def cleanup_pattern_manager():
- """Clean up pattern manager resources"""
- global progress_update_task, pattern_lock, pause_event
- try:
- # Stop motion control thread
- motion_controller.stop()
- # Cancel progress update task if running
- if progress_update_task and not progress_update_task.done():
- try:
- progress_update_task.cancel()
- # Wait for task to actually cancel
- try:
- await progress_update_task
- except asyncio.CancelledError:
- pass
- except Exception as e:
- logger.error(f"Error cancelling progress update task: {e}")
- # Clean up pattern lock
- if pattern_lock:
- try:
- if pattern_lock.locked():
- pattern_lock.release()
- pattern_lock = None
- except Exception as e:
- logger.error(f"Error cleaning up pattern lock: {e}")
- # Clean up pause event
- if pause_event:
- try:
- pause_event.set() # Wake up any waiting tasks
- pause_event = None
- except Exception as e:
- logger.error(f"Error cleaning up pause event: {e}")
- # Clean up pause condition from state
- if state.pause_condition:
- try:
- with state.pause_condition:
- state.pause_condition.notify_all()
- state.pause_condition = threading.Condition()
- except Exception as e:
- logger.error(f"Error cleaning up pause condition: {e}")
- # Clear all state variables
- state.current_playing_file = None
- state.execution_progress = 0
- state.is_running = False
- state.pause_requested = False
- state.stop_requested = True
- state.is_clearing = False
- # Reset machine position
- await connection_manager.update_machine_position()
- logger.info("Pattern manager resources cleaned up")
- except Exception as e:
- logger.error(f"Error during pattern manager cleanup: {e}")
- finally:
- # Ensure we always reset these
- progress_update_task = None
- pattern_lock = None
- pause_event = None
- def list_theta_rho_files():
- files = []
- for root, dirs, filenames in os.walk(THETA_RHO_DIR):
- # Skip cached_images directories to avoid scanning thousands of WebP files
- if 'cached_images' in dirs:
- dirs.remove('cached_images')
- # Filter .thr files during traversal for better performance
- thr_files = [f for f in filenames if f.endswith('.thr')]
- for file in thr_files:
- relative_path = os.path.relpath(os.path.join(root, file), THETA_RHO_DIR)
- # Normalize path separators to always use forward slashes for consistency across platforms
- relative_path = relative_path.replace(os.sep, '/')
- files.append(relative_path)
- logger.debug(f"Found {len(files)} theta-rho files")
- return files
- def parse_theta_rho_file(file_path):
- """Parse a theta-rho file and return a list of (theta, rho) pairs."""
- coordinates = []
- try:
- logger.debug(f"Parsing theta-rho file: {file_path}")
- with open(file_path, 'r', encoding='utf-8') as file:
- for line in file:
- line = line.strip()
- if not line or line.startswith("#"):
- continue
- try:
- theta, rho = map(float, line.split())
- coordinates.append((theta, rho))
- except ValueError:
- logger.warning(f"Skipping invalid line: {line}")
- continue
- except Exception as e:
- logger.error(f"Error reading file: {e}")
- return coordinates
- logger.debug(f"Parsed {len(coordinates)} coordinates from {file_path}")
- return coordinates
- def get_first_rho_from_cache(file_path, cache_data=None):
- """Get the first rho value from cached metadata, falling back to file parsing if needed.
- Args:
- file_path: Path to the pattern file
- cache_data: Optional pre-loaded cache data dict to avoid repeated disk I/O
- """
- try:
- # Import cache_manager locally to avoid circular import
- from modules.core import cache_manager
- # Try to get from metadata cache first
- # Use relative path from THETA_RHO_DIR to match cache keys (which include subdirectories)
- file_name = os.path.relpath(file_path, THETA_RHO_DIR)
- # Use provided cache_data if available, otherwise load from disk
- if cache_data is not None:
- # Extract metadata directly from provided cache
- data_section = cache_data.get('data', {})
- if file_name in data_section:
- cached_entry = data_section[file_name]
- metadata = cached_entry.get('metadata')
- # When cache_data is provided, trust it without checking mtime
- # This significantly speeds up bulk operations (playlists with 1000+ patterns)
- # by avoiding 1000+ os.path.getmtime() calls on slow storage (e.g., Pi SD cards)
- if metadata and 'first_coordinate' in metadata:
- return metadata['first_coordinate']['y']
- else:
- # Fall back to loading cache from disk (original behavior)
- metadata = cache_manager.get_pattern_metadata(file_name)
- if metadata and 'first_coordinate' in metadata:
- # In the cache, 'x' is theta and 'y' is rho
- return metadata['first_coordinate']['y']
- # Fallback to parsing the file if not in cache
- logger.debug(f"Metadata not cached for {file_name}, parsing file")
- coordinates = parse_theta_rho_file(file_path)
- if coordinates:
- return coordinates[0][1] # Return rho value
- return None
- except Exception as e:
- logger.warning(f"Error getting first rho from cache for {file_path}: {str(e)}")
- return None
- def get_clear_pattern_file(clear_pattern_mode, path=None, cache_data=None):
- """Return a .thr file path based on pattern_name and table type.
- Args:
- clear_pattern_mode: The clear pattern mode to use
- path: Optional path to the pattern file for adaptive mode
- cache_data: Optional pre-loaded cache data dict to avoid repeated disk I/O
- """
- if not clear_pattern_mode or clear_pattern_mode == 'none':
- return
- # Define patterns for each table type
- clear_patterns = {
- 'dune_weaver': {
- 'clear_from_out': './patterns/clear_from_out.thr',
- 'clear_from_in': './patterns/clear_from_in.thr',
- 'clear_sideway': './patterns/clear_sideway.thr'
- },
- 'dune_weaver_mini': {
- 'clear_from_out': './patterns/clear_from_out_mini.thr',
- 'clear_from_in': './patterns/clear_from_in_mini.thr',
- 'clear_sideway': './patterns/clear_sideway_mini.thr'
- },
- 'dune_weaver_pro': {
- 'clear_from_out': './patterns/clear_from_out_pro.thr',
- 'clear_from_out_Ultra': './patterns/clear_from_out_Ultra.thr',
- 'clear_from_in': './patterns/clear_from_in_pro.thr',
- 'clear_from_in_Ultra': './patterns/clear_from_in_Ultra.thr',
- 'clear_sideway': './patterns/clear_sideway_pro.thr'
- }
- }
- # Get patterns for current table type, fallback to standard patterns if type not found
- table_patterns = clear_patterns.get(state.table_type, clear_patterns['dune_weaver'])
- # Check for custom patterns first
- if state.custom_clear_from_out and clear_pattern_mode in ['clear_from_out', 'adaptive']:
- if clear_pattern_mode == 'adaptive':
- # For adaptive mode, use cached metadata to check first rho
- if path:
- first_rho = get_first_rho_from_cache(path, cache_data)
- if first_rho is not None and first_rho < 0.5:
- # Use custom clear_from_out if set
- custom_path = os.path.join('./patterns', state.custom_clear_from_out)
- if os.path.exists(custom_path):
- logger.debug(f"Using custom clear_from_out: {custom_path}")
- return custom_path
- elif clear_pattern_mode == 'clear_from_out':
- custom_path = os.path.join('./patterns', state.custom_clear_from_out)
- if os.path.exists(custom_path):
- logger.debug(f"Using custom clear_from_out: {custom_path}")
- return custom_path
- if state.custom_clear_from_in and clear_pattern_mode in ['clear_from_in', 'adaptive']:
- if clear_pattern_mode == 'adaptive':
- # For adaptive mode, use cached metadata to check first rho
- if path:
- first_rho = get_first_rho_from_cache(path, cache_data)
- if first_rho is not None and first_rho >= 0.5:
- # Use custom clear_from_in if set
- custom_path = os.path.join('./patterns', state.custom_clear_from_in)
- if os.path.exists(custom_path):
- logger.debug(f"Using custom clear_from_in: {custom_path}")
- return custom_path
- elif clear_pattern_mode == 'clear_from_in':
- custom_path = os.path.join('./patterns', state.custom_clear_from_in)
- if os.path.exists(custom_path):
- logger.debug(f"Using custom clear_from_in: {custom_path}")
- return custom_path
- logger.debug(f"Clear pattern mode: {clear_pattern_mode} for table type: {state.table_type}")
- if clear_pattern_mode == "random":
- return random.choice(list(table_patterns.values()))
- if clear_pattern_mode == 'adaptive':
- if not path:
- logger.warning("No path provided for adaptive clear pattern")
- return random.choice(list(table_patterns.values()))
- # Use cached metadata to get first rho value
- first_rho = get_first_rho_from_cache(path, cache_data)
- if first_rho is None:
- logger.warning("Could not determine first rho value for adaptive clear pattern")
- return random.choice(list(table_patterns.values()))
- if first_rho < 0.5:
- return table_patterns['clear_from_out']
- else:
- return table_patterns['clear_from_in']
- else:
- if clear_pattern_mode not in table_patterns:
- return False
- return table_patterns[clear_pattern_mode]
- def is_clear_pattern(file_path):
- """Check if a file path is a clear pattern file."""
- # Get all possible clear pattern files for all table types
- clear_patterns = []
- for table_type in ['dune_weaver', 'dune_weaver_mini', 'dune_weaver_pro']:
- clear_patterns.extend([
- f'./patterns/clear_from_out{("_" + table_type.split("_")[-1]) if table_type != "dune_weaver" else ""}.thr',
- f'./patterns/clear_from_in{("_" + table_type.split("_")[-1]) if table_type != "dune_weaver" else ""}.thr',
- f'./patterns/clear_sideway{("_" + table_type.split("_")[-1]) if table_type != "dune_weaver" else ""}.thr'
- ])
-
- # Normalize paths for comparison
- normalized_path = os.path.normpath(file_path)
- normalized_clear_patterns = [os.path.normpath(p) for p in clear_patterns]
-
- # Check if the file path matches any clear pattern path
- return normalized_path in normalized_clear_patterns
- async def run_theta_rho_file(file_path, is_playlist=False):
- """Run a theta-rho file by sending data in optimized batches with tqdm ETA tracking."""
- if pattern_lock.locked():
- logger.warning("Another pattern is already running. Cannot start a new one.")
- return
- async with pattern_lock: # This ensures only one pattern can run at a time
- # Start progress update task only if not part of a playlist
- global progress_update_task
- if not is_playlist and not progress_update_task:
- progress_update_task = asyncio.create_task(broadcast_progress())
-
- coordinates = parse_theta_rho_file(file_path)
- total_coordinates = len(coordinates)
- if total_coordinates < 2:
- logger.warning("Not enough coordinates for interpolation")
- if not is_playlist:
- state.current_playing_file = None
- state.execution_progress = None
- return
- # Determine if this is a clearing pattern
- is_clear_file = is_clear_pattern(file_path)
-
- if is_clear_file:
- initial_speed = state.clear_pattern_speed if state.clear_pattern_speed is not None else state.speed
- logger.info(f"Running clearing pattern at initial speed {initial_speed}")
- else:
- logger.info(f"Running normal pattern at initial speed {state.speed}")
- state.execution_progress = (0, total_coordinates, None, 0)
- # stop actions without resetting the playlist, and don't wait for lock (we already have it)
- await stop_actions(clear_playlist=False, wait_for_lock=False)
- state.current_playing_file = file_path
- state.stop_requested = False
- # Reset LED idle timeout activity time when pattern starts
- import time as time_module
- state.dw_led_last_activity_time = time_module.time()
- logger.info(f"Starting pattern execution: {file_path}")
- logger.info(f"t: {state.current_theta}, r: {state.current_rho}")
- await reset_theta()
-
- start_time = time.time()
- if state.led_controller:
- logger.info(f"Setting LED to playing effect: {state.dw_led_playing_effect}")
- state.led_controller.effect_playing(state.dw_led_playing_effect)
- # Cancel idle timeout when playing starts
- idle_timeout_manager.cancel_timeout()
- with tqdm(
- total=total_coordinates,
- unit="coords",
- desc=f"Executing Pattern {file_path}",
- dynamic_ncols=True,
- disable=False,
- mininterval=1.0
- ) as pbar:
- for i, coordinate in enumerate(coordinates):
- theta, rho = coordinate
- if state.stop_requested:
- logger.info("Execution stopped by user")
- if state.led_controller:
- state.led_controller.effect_idle(state.dw_led_idle_effect)
- start_idle_led_timeout()
- break
- if state.skip_requested:
- logger.info("Skipping pattern...")
- await connection_manager.check_idle_async()
- if state.led_controller:
- state.led_controller.effect_idle(state.dw_led_idle_effect)
- start_idle_led_timeout()
- break
- # Wait for resume if paused (manual or scheduled)
- manual_pause = state.pause_requested
- scheduled_pause = is_in_scheduled_pause_period()
- if manual_pause or scheduled_pause:
- if manual_pause and scheduled_pause:
- logger.info("Execution paused (manual + scheduled pause active)...")
- elif manual_pause:
- logger.info("Execution paused (manual)...")
- else:
- logger.info("Execution paused (scheduled pause period)...")
- # Turn off LED controller if scheduled pause and control_wled is enabled
- if state.scheduled_pause_control_wled and state.led_controller:
- logger.info("Turning off LED lights during Still Sands period")
- state.led_controller.set_power(0)
- # Only show idle effect if NOT in scheduled pause with LED control
- # (manual pause always shows idle effect)
- if state.led_controller and not (scheduled_pause and state.scheduled_pause_control_wled):
- state.led_controller.effect_idle(state.dw_led_idle_effect)
- start_idle_led_timeout()
- # Remember if we turned off LED controller for scheduled pause
- wled_was_off_for_scheduled = scheduled_pause and state.scheduled_pause_control_wled and not manual_pause
- # Wait until both manual pause is released AND we're outside scheduled pause period
- while state.pause_requested or is_in_scheduled_pause_period():
- await asyncio.sleep(1) # Check every second
- # Also wait for the pause event in case of manual pause
- if state.pause_requested:
- await pause_event.wait()
- logger.info("Execution resumed...")
- if state.led_controller:
- # Turn LED controller back on if it was turned off for scheduled pause
- if wled_was_off_for_scheduled:
- logger.info("Turning LED lights back on as Still Sands period ended")
- state.led_controller.set_power(1)
- # CRITICAL: Give LED controller time to fully power on before sending more commands
- # Without this delay, rapid-fire requests can crash controllers on resource-constrained Pis
- await asyncio.sleep(0.5)
- state.led_controller.effect_playing(state.dw_led_playing_effect)
- # Cancel idle timeout when resuming from pause
- idle_timeout_manager.cancel_timeout()
- # Dynamically determine the speed for each movement
- # Use clear_pattern_speed if it's set and this is a clear file, otherwise use state.speed
- if is_clear_file and state.clear_pattern_speed is not None:
- current_speed = state.clear_pattern_speed
- else:
- current_speed = state.speed
-
- await move_polar(theta, rho, current_speed)
-
- # Update progress for all coordinates including the first one
- pbar.update(1)
- elapsed_time = time.time() - start_time
- estimated_remaining_time = (total_coordinates - (i + 1)) / pbar.format_dict['rate'] if pbar.format_dict['rate'] and total_coordinates else 0
- state.execution_progress = (i + 1, total_coordinates, estimated_remaining_time, elapsed_time)
-
- # Add a small delay to allow other async operations
- await asyncio.sleep(0.001)
- # Update progress one last time to show 100%
- elapsed_time = time.time() - start_time
- state.execution_progress = (total_coordinates, total_coordinates, 0, elapsed_time)
- # Give WebSocket a chance to send the final update
- await asyncio.sleep(0.1)
-
- if not state.conn:
- logger.error("Device is not connected. Stopping pattern execution.")
- return
-
- await connection_manager.check_idle_async()
-
- # Set LED back to idle when pattern completes normally (not stopped early)
- if state.led_controller and not state.stop_requested:
- logger.info(f"Setting LED to idle effect: {state.dw_led_idle_effect}")
- state.led_controller.effect_idle(state.dw_led_idle_effect)
- start_idle_led_timeout()
- logger.debug("LED effect set to idle after pattern completion")
-
- # Only clear state if not part of a playlist
- if not is_playlist:
- state.current_playing_file = None
- state.execution_progress = None
- logger.info("Pattern execution completed and state cleared")
- else:
- logger.info("Pattern execution completed, maintaining state for playlist")
-
- # Only cancel progress update task if not part of a playlist
- if not is_playlist and progress_update_task:
- progress_update_task.cancel()
- try:
- await progress_update_task
- except asyncio.CancelledError:
- pass
- progress_update_task = None
-
- async def run_theta_rho_files(file_paths, pause_time=0, clear_pattern=None, run_mode="single", shuffle=False):
- """Run multiple .thr files in sequence with options."""
- state.stop_requested = False
- # Reset LED idle timeout activity time when playlist starts
- import time as time_module
- state.dw_led_last_activity_time = time_module.time()
- # Set initial playlist state
- state.playlist_mode = run_mode
- state.current_playlist_index = 0
- # Start progress update task for the playlist
- global progress_update_task
- if not progress_update_task:
- progress_update_task = asyncio.create_task(broadcast_progress())
-
-
- if shuffle:
- random.shuffle(file_paths)
- logger.info("Playlist shuffled")
- try:
- while True:
- # Load metadata cache once for all patterns (significant performance improvement)
- # This avoids reading the cache file from disk for every pattern
- cache_data = None
- if clear_pattern and clear_pattern in ['adaptive', 'clear_from_in', 'clear_from_out']:
- from modules.core import cache_manager
- cache_data = cache_manager.load_metadata_cache()
- logger.info(f"Loaded metadata cache for {len(cache_data.get('data', {}))} patterns")
- # Construct the complete pattern sequence
- pattern_sequence = []
- for path in file_paths:
- # Add clear pattern if specified
- if clear_pattern and clear_pattern != 'none':
- clear_file_path = get_clear_pattern_file(clear_pattern, path, cache_data)
- if clear_file_path:
- pattern_sequence.append(clear_file_path)
- # Add main pattern
- pattern_sequence.append(path)
- # Shuffle if requested
- if shuffle:
- # Get pairs of patterns (clear + main) to keep them together
- pairs = [pattern_sequence[i:i+2] for i in range(0, len(pattern_sequence), 2)]
- random.shuffle(pairs)
- # Flatten the pairs back into a single list
- pattern_sequence = [pattern for pair in pairs for pattern in pair]
- logger.info("Playlist shuffled")
- # Set the playlist to the first pattern
- state.current_playlist = pattern_sequence
- # Execute the pattern sequence
- for idx, file_path in enumerate(pattern_sequence):
- state.current_playlist_index = idx
- if state.stop_requested:
- logger.info("Execution stopped")
- return
- # Update state for main patterns only
- logger.info(f"Running pattern {file_path}")
-
- # Execute the pattern
- await run_theta_rho_file(file_path, is_playlist=True)
- # Handle pause between patterns
- if idx < len(pattern_sequence) - 1 and not state.stop_requested and pause_time > 0 and not state.skip_requested:
- # Check if current pattern is a clear pattern
- if is_clear_pattern(file_path):
- logger.info("Skipping pause after clear pattern")
- else:
- logger.info(f"Pausing for {pause_time} seconds")
- state.original_pause_time = pause_time
- pause_start = time.time()
- while time.time() - pause_start < pause_time:
- state.pause_time_remaining = pause_start + pause_time - time.time()
- if state.skip_requested:
- logger.info("Pause interrupted by stop/skip request")
- break
- await asyncio.sleep(1)
- state.pause_time_remaining = 0
-
- state.skip_requested = False
- if run_mode == "indefinite":
- logger.info("Playlist completed. Restarting as per 'indefinite' run mode")
- if pause_time > 0:
- logger.debug(f"Pausing for {pause_time} seconds before restarting")
- pause_start = time.time()
- while time.time() - pause_start < pause_time:
- state.pause_time_remaining = pause_start + pause_time - time.time()
- if state.skip_requested:
- logger.info("Pause interrupted by stop/skip request")
- break
- await asyncio.sleep(1)
- state.pause_time_remaining = 0
- continue
- else:
- logger.info("Playlist completed")
- break
- finally:
- # Clean up progress update task
- if progress_update_task:
- progress_update_task.cancel()
- try:
- await progress_update_task
- except asyncio.CancelledError:
- pass
- progress_update_task = None
-
- # Clear all state variables
- state.current_playing_file = None
- state.execution_progress = None
- state.current_playlist = None
- state.current_playlist_index = None
- state.playlist_mode = None
- if state.led_controller:
- state.led_controller.effect_idle(state.dw_led_idle_effect)
- start_idle_led_timeout()
- logger.info("All requested patterns completed (or stopped) and state cleared")
- async def stop_actions(clear_playlist = True, wait_for_lock = True):
- """Stop all current actions and wait for pattern to fully release.
- Args:
- clear_playlist: Whether to clear playlist state
- wait_for_lock: Whether to wait for pattern_lock to be released. Set to False when
- called from within pattern execution to avoid deadlock.
- """
- try:
- with state.pause_condition:
- state.pause_requested = False
- state.stop_requested = True
- state.current_playing_file = None
- state.execution_progress = None
- state.is_clearing = False
- if clear_playlist:
- # Clear playlist state
- state.current_playlist = None
- state.current_playlist_index = None
- state.playlist_mode = None
- # Cancel progress update task if we're clearing the playlist
- global progress_update_task
- if progress_update_task and not progress_update_task.done():
- progress_update_task.cancel()
- state.pause_condition.notify_all()
- # Wait for the pattern lock to be released before continuing
- # This ensures that when stop_actions completes, the pattern has fully stopped
- # Skip this if called from within pattern execution to avoid deadlock
- if wait_for_lock and pattern_lock.locked():
- logger.info("Waiting for pattern to fully stop...")
- # Acquire and immediately release the lock to ensure the pattern has exited
- async with pattern_lock:
- logger.info("Pattern lock acquired - pattern has fully stopped")
- # Call async function directly since we're in async context
- await connection_manager.update_machine_position()
- except Exception as e:
- logger.error(f"Error during stop_actions: {e}")
- # Ensure we still update machine position even if there's an error
- try:
- await connection_manager.update_machine_position()
- except Exception as update_err:
- logger.error(f"Error updating machine position on error: {update_err}")
- async def move_polar(theta, rho, speed=None):
- """
- Queue a motion command to be executed in the dedicated motion control thread.
- This makes motion control non-blocking for API endpoints.
- Args:
- theta (float): Target theta coordinate
- rho (float): Target rho coordinate
- speed (int, optional): Speed override. If None, uses state.speed
- """
- # Ensure motion control thread is running
- if not motion_controller.running:
- motion_controller.start()
- # Create future for async/await pattern
- loop = asyncio.get_event_loop()
- future = loop.create_future()
- # Create and queue motion command
- command = MotionCommand(
- command_type='move',
- theta=theta,
- rho=rho,
- speed=speed,
- future=future
- )
- motion_controller.command_queue.put(command)
- logger.debug(f"Queued motion command: theta={theta}, rho={rho}, speed={speed}")
- # Wait for command completion
- await future
-
- def pause_execution():
- """Pause pattern execution using asyncio Event."""
- logger.info("Pausing pattern execution")
- state.pause_requested = True
- pause_event.clear() # Clear the event to pause execution
- return True
- def resume_execution():
- """Resume pattern execution using asyncio Event."""
- logger.info("Resuming pattern execution")
- state.pause_requested = False
- pause_event.set() # Set the event to resume execution
- return True
-
- async def reset_theta():
- logger.info('Resetting Theta')
- state.current_theta = state.current_theta % (2 * pi)
- # Call async function directly since we're in async context
- await connection_manager.update_machine_position()
- def set_speed(new_speed):
- state.speed = new_speed
- logger.info(f'Set new state.speed {new_speed}')
- def get_status():
- """Get the current status of pattern execution."""
- status = {
- "current_file": state.current_playing_file,
- "is_paused": state.pause_requested or is_in_scheduled_pause_period(),
- "manual_pause": state.pause_requested,
- "scheduled_pause": is_in_scheduled_pause_period(),
- "is_running": bool(state.current_playing_file and not state.stop_requested),
- "progress": None,
- "playlist": None,
- "speed": state.speed,
- "pause_time_remaining": state.pause_time_remaining,
- "original_pause_time": getattr(state, 'original_pause_time', None),
- "connection_status": state.conn.is_connected() if state.conn else False,
- "current_theta": state.current_theta,
- "current_rho": state.current_rho
- }
-
- # Add playlist information if available
- if state.current_playlist and state.current_playlist_index is not None:
- next_index = state.current_playlist_index + 1
- status["playlist"] = {
- "current_index": state.current_playlist_index,
- "total_files": len(state.current_playlist),
- "mode": state.playlist_mode,
- "next_file": state.current_playlist[next_index] if next_index < len(state.current_playlist) else None
- }
-
- if state.execution_progress:
- current, total, remaining_time, elapsed_time = state.execution_progress
- status["progress"] = {
- "current": current,
- "total": total,
- "remaining_time": remaining_time,
- "elapsed_time": elapsed_time,
- "percentage": (current / total * 100) if total > 0 else 0
- }
-
- return status
- async def broadcast_progress():
- """Background task to broadcast progress updates."""
- from main import broadcast_status_update
- while True:
- # Send status updates regardless of pattern_lock state
- status = get_status()
-
- # Use the existing broadcast function from main.py
- await broadcast_status_update(status)
-
- # Check if we should stop broadcasting
- if not state.current_playlist:
- # If no playlist, only stop if no pattern is being executed
- if not pattern_lock.locked():
- logger.info("No playlist or pattern running, stopping broadcast")
- break
-
- # Wait before next update
- await asyncio.sleep(1)
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