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dw_led_controller.py 22 KB

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  1. """
  2. Dune Weaver LED Controller - Embedded NeoPixel LED controller for Raspberry Pi
  3. Provides direct GPIO control of WS2812B LED strips with beautiful effects
  4. """
  5. import threading
  6. import time
  7. import logging
  8. from typing import Optional, Dict, List, Tuple
  9. from .dw_leds.segment import Segment
  10. from .dw_leds.effects.basic_effects import get_effect, get_all_effects, FRAMETIME
  11. from .dw_leds.utils.palettes import get_palette_name, PALETTE_NAMES
  12. from .dw_leds.utils.colors import rgb_to_color
  13. logger = logging.getLogger(__name__)
  14. class DWLEDController:
  15. """Dune Weaver LED Controller for NeoPixel LED strips"""
  16. def __init__(self, num_leds: int = 60, gpio_pin: int = 12, brightness: float = 0.35,
  17. pixel_order: str = "GRB", speed: int = 128, intensity: int = 128):
  18. """
  19. Initialize Dune Weaver LED controller
  20. Args:
  21. num_leds: Number of LEDs in the strip
  22. gpio_pin: GPIO pin number (BCM numbering: 12, 13, 18, or 19)
  23. brightness: Global brightness (0.0 - 1.0)
  24. pixel_order: Pixel color order (GRB, RGB, RGBW, GRBW)
  25. speed: Effect speed 0-255 (default: 128)
  26. intensity: Effect intensity 0-255 (default: 128)
  27. """
  28. self.num_leds = num_leds
  29. self.gpio_pin = gpio_pin
  30. self.brightness = brightness
  31. self.pixel_order = pixel_order
  32. # State
  33. self._powered_on = False
  34. self._current_effect_id = 0
  35. self._current_palette_id = 0
  36. self._speed = speed
  37. self._intensity = intensity
  38. self._color1 = (255, 0, 0) # Red (primary)
  39. self._color2 = (0, 0, 0) # Black (background/off)
  40. self._color3 = (0, 0, 255) # Blue (tertiary)
  41. # Threading
  42. self._pixels = None
  43. self._segment = None
  44. self._effect_thread = None
  45. self._stop_thread = threading.Event()
  46. self._lock = threading.Lock()
  47. self._initialized = False
  48. self._init_error = None # Store initialization error message
  49. def _initialize_hardware(self):
  50. """Lazy initialization of NeoPixel hardware"""
  51. if self._initialized:
  52. return True
  53. try:
  54. import board
  55. import neopixel
  56. # Map GPIO pin numbers to board pins
  57. pin_map = {
  58. 12: board.D12,
  59. 13: board.D13,
  60. 18: board.D18,
  61. 19: board.D19
  62. }
  63. if self.gpio_pin not in pin_map:
  64. error_msg = f"Invalid GPIO pin {self.gpio_pin}. Must be 12, 13, 18, or 19 (PWM-capable pins)"
  65. self._init_error = error_msg
  66. logger.error(error_msg)
  67. return False
  68. board_pin = pin_map[self.gpio_pin]
  69. # Initialize NeoPixel strip
  70. self._pixels = neopixel.NeoPixel(
  71. board_pin,
  72. self.num_leds,
  73. brightness=self.brightness,
  74. auto_write=False,
  75. pixel_order=self.pixel_order
  76. )
  77. # Create segment for the entire strip
  78. self._segment = Segment(self._pixels, 0, self.num_leds)
  79. self._segment.speed = self._speed
  80. self._segment.intensity = self._intensity
  81. self._segment.palette_id = self._current_palette_id
  82. # Set colors
  83. self._segment.colors[0] = rgb_to_color(*self._color1)
  84. self._segment.colors[1] = rgb_to_color(*self._color2)
  85. self._segment.colors[2] = rgb_to_color(*self._color3)
  86. self._initialized = True
  87. logger.info(f"DW LEDs initialized: {self.num_leds} LEDs on GPIO {self.gpio_pin}")
  88. return True
  89. except ImportError as e:
  90. error_msg = f"Failed to import NeoPixel libraries: {e}. Make sure adafruit-circuitpython-neopixel and Adafruit-Blinka are installed."
  91. self._init_error = error_msg
  92. logger.error(error_msg)
  93. return False
  94. except Exception as e:
  95. error_msg = f"Failed to initialize NeoPixel hardware: {e}"
  96. self._init_error = error_msg
  97. logger.error(error_msg)
  98. return False
  99. def _effect_loop(self):
  100. """Background thread that runs the current effect"""
  101. while not self._stop_thread.is_set():
  102. try:
  103. with self._lock:
  104. if self._pixels and self._segment and self._powered_on:
  105. # Get current effect function (allows dynamic effect switching)
  106. effect_func = get_effect(self._current_effect_id)
  107. # Run effect and get delay
  108. delay_ms = effect_func(self._segment)
  109. # Update pixels
  110. self._pixels.show()
  111. # Increment call counter
  112. self._segment.call += 1
  113. else:
  114. delay_ms = 100 # Idle delay when off
  115. # Sleep for the effect's requested delay
  116. time.sleep(delay_ms / 1000.0)
  117. except Exception as e:
  118. logger.error(f"Error in effect loop: {e}")
  119. time.sleep(0.1)
  120. def set_power(self, state: int) -> Dict:
  121. """
  122. Set power state
  123. Args:
  124. state: 0=Off, 1=On, 2=Toggle
  125. Returns:
  126. Dict with status
  127. """
  128. if not self._initialize_hardware():
  129. return {
  130. "connected": False,
  131. "error": self._init_error or "Failed to initialize LED hardware"
  132. }
  133. with self._lock:
  134. if state == 2: # Toggle
  135. self._powered_on = not self._powered_on
  136. else:
  137. self._powered_on = bool(state)
  138. # Turn off all pixels immediately when powering off
  139. if not self._powered_on and self._pixels:
  140. self._pixels.fill((0, 0, 0))
  141. self._pixels.show()
  142. # Start effect thread if not running
  143. if self._powered_on and (self._effect_thread is None or not self._effect_thread.is_alive()):
  144. self._stop_thread.clear()
  145. self._effect_thread = threading.Thread(target=self._effect_loop, daemon=True)
  146. self._effect_thread.start()
  147. return {
  148. "connected": True,
  149. "power_on": self._powered_on,
  150. "message": f"Power {'on' if self._powered_on else 'off'}"
  151. }
  152. def set_brightness(self, value: int) -> Dict:
  153. """
  154. Set global brightness
  155. Args:
  156. value: Brightness 0-100
  157. Returns:
  158. Dict with status
  159. """
  160. if not self._initialized:
  161. if not self._initialize_hardware():
  162. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  163. brightness = max(0.0, min(1.0, value / 100.0))
  164. with self._lock:
  165. self.brightness = brightness
  166. if self._pixels:
  167. self._pixels.brightness = brightness
  168. return {
  169. "connected": True,
  170. "brightness": int(brightness * 100),
  171. "message": "Brightness updated"
  172. }
  173. def set_color(self, r: int, g: int, b: int) -> Dict:
  174. """
  175. Set solid color (sets effect to Static and color1)
  176. Args:
  177. r, g, b: RGB values 0-255
  178. Returns:
  179. Dict with status
  180. """
  181. if not self._initialized:
  182. if not self._initialize_hardware():
  183. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  184. with self._lock:
  185. self._color1 = (r, g, b)
  186. if self._segment:
  187. self._segment.colors[0] = rgb_to_color(r, g, b)
  188. # Switch to static effect
  189. self._current_effect_id = 0
  190. self._segment.reset()
  191. # Auto power on when setting color
  192. if not self._powered_on:
  193. self._powered_on = True
  194. # Ensure effect thread is running
  195. if self._effect_thread is None or not self._effect_thread.is_alive():
  196. self._stop_thread.clear()
  197. self._effect_thread = threading.Thread(target=self._effect_loop, daemon=True)
  198. self._effect_thread.start()
  199. return {
  200. "connected": True,
  201. "color": [r, g, b],
  202. "power_on": self._powered_on,
  203. "message": "Color set"
  204. }
  205. def set_colors(self, color1: Optional[Tuple[int, int, int]] = None,
  206. color2: Optional[Tuple[int, int, int]] = None,
  207. color3: Optional[Tuple[int, int, int]] = None) -> Dict:
  208. """
  209. Set effect colors (does not change effect or auto-power on)
  210. Args:
  211. color1: Primary color RGB tuple (0-255)
  212. color2: Secondary/background color RGB tuple (0-255)
  213. color3: Tertiary color RGB tuple (0-255)
  214. Returns:
  215. Dict with status
  216. """
  217. if not self._initialized:
  218. if not self._initialize_hardware():
  219. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  220. colors_set = []
  221. with self._lock:
  222. if color1 is not None:
  223. self._color1 = color1
  224. if self._segment:
  225. self._segment.colors[0] = rgb_to_color(*color1)
  226. colors_set.append(f"color1={color1}")
  227. if color2 is not None:
  228. self._color2 = color2
  229. if self._segment:
  230. self._segment.colors[1] = rgb_to_color(*color2)
  231. colors_set.append(f"color2={color2}")
  232. if color3 is not None:
  233. self._color3 = color3
  234. if self._segment:
  235. self._segment.colors[2] = rgb_to_color(*color3)
  236. colors_set.append(f"color3={color3}")
  237. # Reset effect to apply new colors
  238. if self._segment and colors_set:
  239. self._segment.reset()
  240. return {
  241. "connected": True,
  242. "colors": {
  243. "color1": self._color1,
  244. "color2": self._color2,
  245. "color3": self._color3
  246. },
  247. "message": f"Colors updated: {', '.join(colors_set)}"
  248. }
  249. def set_effect(self, effect_id: int, speed: Optional[int] = None,
  250. intensity: Optional[int] = None) -> Dict:
  251. """
  252. Set active effect
  253. Args:
  254. effect_id: Effect ID (0-15)
  255. speed: Optional speed override (0-255)
  256. intensity: Optional intensity override (0-255)
  257. Returns:
  258. Dict with status
  259. """
  260. if not self._initialized:
  261. if not self._initialize_hardware():
  262. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  263. # Validate effect ID
  264. effects = get_all_effects()
  265. if not any(eid == effect_id for eid, _ in effects):
  266. return {
  267. "connected": False,
  268. "message": f"Invalid effect ID: {effect_id}"
  269. }
  270. with self._lock:
  271. self._current_effect_id = effect_id
  272. if speed is not None:
  273. self._speed = max(0, min(255, speed))
  274. if self._segment:
  275. self._segment.speed = self._speed
  276. if intensity is not None:
  277. self._intensity = max(0, min(255, intensity))
  278. if self._segment:
  279. self._segment.intensity = self._intensity
  280. # Reset effect state
  281. if self._segment:
  282. self._segment.reset()
  283. # Auto power on when setting effect
  284. if not self._powered_on:
  285. self._powered_on = True
  286. # Ensure effect thread is running
  287. if self._effect_thread is None or not self._effect_thread.is_alive():
  288. self._stop_thread.clear()
  289. self._effect_thread = threading.Thread(target=self._effect_loop, daemon=True)
  290. self._effect_thread.start()
  291. effect_name = next(name for eid, name in effects if eid == effect_id)
  292. return {
  293. "connected": True,
  294. "effect_id": effect_id,
  295. "effect_name": effect_name,
  296. "power_on": self._powered_on,
  297. "message": f"Effect set to {effect_name}"
  298. }
  299. def set_palette(self, palette_id: int) -> Dict:
  300. """
  301. Set color palette
  302. Args:
  303. palette_id: Palette ID (0-58)
  304. Returns:
  305. Dict with status
  306. """
  307. if not self._initialized:
  308. if not self._initialize_hardware():
  309. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  310. if palette_id < 0 or palette_id >= len(PALETTE_NAMES):
  311. return {
  312. "connected": False,
  313. "message": f"Invalid palette ID: {palette_id}"
  314. }
  315. with self._lock:
  316. self._current_palette_id = palette_id
  317. if self._segment:
  318. self._segment.palette_id = palette_id
  319. # Auto power on when setting palette
  320. if not self._powered_on:
  321. self._powered_on = True
  322. # Ensure effect thread is running
  323. if self._effect_thread is None or not self._effect_thread.is_alive():
  324. self._stop_thread.clear()
  325. self._effect_thread = threading.Thread(target=self._effect_loop, daemon=True)
  326. self._effect_thread.start()
  327. palette_name = get_palette_name(palette_id)
  328. return {
  329. "connected": True,
  330. "palette_id": palette_id,
  331. "palette_name": palette_name,
  332. "power_on": self._powered_on,
  333. "message": f"Palette set to {palette_name}"
  334. }
  335. def set_speed(self, speed: int) -> Dict:
  336. """Set effect speed (0-255)"""
  337. if not self._initialized:
  338. if not self._initialize_hardware():
  339. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  340. speed = max(0, min(255, speed))
  341. with self._lock:
  342. self._speed = speed
  343. if self._segment:
  344. self._segment.speed = speed
  345. # Reset effect state so speed change takes effect immediately
  346. self._segment.reset()
  347. return {
  348. "connected": True,
  349. "speed": speed,
  350. "message": "Speed updated"
  351. }
  352. def set_intensity(self, intensity: int) -> Dict:
  353. """Set effect intensity (0-255)"""
  354. if not self._initialized:
  355. if not self._initialize_hardware():
  356. return {"connected": False, "error": self._init_error or "Hardware not initialized"}
  357. intensity = max(0, min(255, intensity))
  358. with self._lock:
  359. self._intensity = intensity
  360. if self._segment:
  361. self._segment.intensity = intensity
  362. # Reset effect state so intensity change takes effect immediately
  363. self._segment.reset()
  364. return {
  365. "connected": True,
  366. "intensity": intensity,
  367. "message": "Intensity updated"
  368. }
  369. def get_effects(self) -> List[Tuple[int, str]]:
  370. """Get list of all available effects"""
  371. return get_all_effects()
  372. def get_palettes(self) -> List[Tuple[int, str]]:
  373. """Get list of all available palettes"""
  374. return [(i, name) for i, name in enumerate(PALETTE_NAMES)]
  375. def check_status(self) -> Dict:
  376. """Get current controller status"""
  377. # Attempt initialization if not already initialized
  378. if not self._initialized:
  379. self._initialize_hardware()
  380. # Get color slots from segment if available
  381. colors = []
  382. if self._segment and hasattr(self._segment, 'colors'):
  383. for color_int in self._segment.colors[:3]: # Get up to 3 colors
  384. # Convert integer color to hex string
  385. r = (color_int >> 16) & 0xFF
  386. g = (color_int >> 8) & 0xFF
  387. b = color_int & 0xFF
  388. colors.append(f"#{r:02x}{g:02x}{b:02x}")
  389. else:
  390. colors = ["#ff0000", "#000000", "#0000ff"] # Defaults
  391. status = {
  392. "connected": self._initialized,
  393. "power_on": self._powered_on,
  394. "num_leds": self.num_leds,
  395. "gpio_pin": self.gpio_pin,
  396. "brightness": int(self.brightness * 100),
  397. "current_effect": self._current_effect_id,
  398. "current_palette": self._current_palette_id,
  399. "speed": self._speed,
  400. "intensity": self._intensity,
  401. "colors": colors,
  402. "effect_running": self._effect_thread is not None and self._effect_thread.is_alive()
  403. }
  404. # Include error message if not initialized
  405. if not self._initialized and self._init_error:
  406. status["error"] = self._init_error
  407. return status
  408. def stop(self):
  409. """Stop the effect loop and cleanup"""
  410. self._stop_thread.set()
  411. if self._effect_thread and self._effect_thread.is_alive():
  412. self._effect_thread.join(timeout=1.0)
  413. with self._lock:
  414. if self._pixels:
  415. self._pixels.fill((0, 0, 0))
  416. self._pixels.show()
  417. self._pixels.deinit()
  418. self._pixels = None
  419. self._segment = None
  420. self._initialized = False
  421. # Helper functions for pattern manager integration
  422. def effect_loading(controller: DWLEDController) -> bool:
  423. """Show loading effect (Rainbow Cycle)"""
  424. try:
  425. controller.set_power(1)
  426. controller.set_effect(8, speed=100) # Rainbow Cycle
  427. return True
  428. except Exception as e:
  429. logger.error(f"Error setting loading effect: {e}")
  430. return False
  431. def effect_idle(controller: DWLEDController, effect_settings: Optional[dict] = None) -> bool:
  432. """Show idle effect with full settings"""
  433. try:
  434. if effect_settings and isinstance(effect_settings, dict):
  435. # New format: full settings dict
  436. controller.set_power(1)
  437. # Set effect
  438. effect_id = effect_settings.get("effect_id", 0)
  439. palette_id = effect_settings.get("palette_id", 0)
  440. speed = effect_settings.get("speed", 128)
  441. intensity = effect_settings.get("intensity", 128)
  442. controller.set_effect(effect_id, speed=speed, intensity=intensity)
  443. controller.set_palette(palette_id)
  444. # Set colors if provided
  445. color1 = effect_settings.get("color1")
  446. if color1:
  447. # Convert hex to RGB
  448. r1 = int(color1[1:3], 16)
  449. g1 = int(color1[3:5], 16)
  450. b1 = int(color1[5:7], 16)
  451. color2 = effect_settings.get("color2", "#000000")
  452. r2 = int(color2[1:3], 16)
  453. g2 = int(color2[3:5], 16)
  454. b2 = int(color2[5:7], 16)
  455. color3 = effect_settings.get("color3", "#0000ff")
  456. r3 = int(color3[1:3], 16)
  457. g3 = int(color3[3:5], 16)
  458. b3 = int(color3[5:7], 16)
  459. controller.set_colors(
  460. color1=(r1, g1, b1),
  461. color2=(r2, g2, b2),
  462. color3=(r3, g3, b3)
  463. )
  464. return True
  465. # Default: do nothing (keep current LED state)
  466. return True
  467. except Exception as e:
  468. logger.error(f"Error setting idle effect: {e}")
  469. return False
  470. def effect_connected(controller: DWLEDController) -> bool:
  471. """Show connected effect (green flash)"""
  472. try:
  473. controller.set_power(1)
  474. controller.set_color(0, 255, 0) # Green
  475. controller.set_effect(1, speed=200, intensity=128) # Blink effect
  476. time.sleep(1.0)
  477. return True
  478. except Exception as e:
  479. logger.error(f"Error setting connected effect: {e}")
  480. return False
  481. def effect_playing(controller: DWLEDController, effect_settings: Optional[dict] = None) -> bool:
  482. """Show playing effect with full settings"""
  483. try:
  484. if effect_settings and isinstance(effect_settings, dict):
  485. # New format: full settings dict
  486. controller.set_power(1)
  487. # Set effect
  488. effect_id = effect_settings.get("effect_id", 0)
  489. palette_id = effect_settings.get("palette_id", 0)
  490. speed = effect_settings.get("speed", 128)
  491. intensity = effect_settings.get("intensity", 128)
  492. controller.set_effect(effect_id, speed=speed, intensity=intensity)
  493. controller.set_palette(palette_id)
  494. # Set colors if provided
  495. color1 = effect_settings.get("color1")
  496. if color1:
  497. # Convert hex to RGB
  498. r1 = int(color1[1:3], 16)
  499. g1 = int(color1[3:5], 16)
  500. b1 = int(color1[5:7], 16)
  501. color2 = effect_settings.get("color2", "#000000")
  502. r2 = int(color2[1:3], 16)
  503. g2 = int(color2[3:5], 16)
  504. b2 = int(color2[5:7], 16)
  505. color3 = effect_settings.get("color3", "#0000ff")
  506. r3 = int(color3[1:3], 16)
  507. g3 = int(color3[3:5], 16)
  508. b3 = int(color3[5:7], 16)
  509. controller.set_colors(
  510. color1=(r1, g1, b1),
  511. color2=(r2, g2, b2),
  512. color3=(r3, g3, b3)
  513. )
  514. return True
  515. # Default: do nothing (keep current LED state)
  516. return True
  517. except Exception as e:
  518. logger.error(f"Error setting playing effect: {e}")
  519. return False