stream_server.h 1.9 KB

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  1. /* Copyright (C) 2020-2023 Oxan van Leeuwen
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 3 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "esphome/core/component.h"
  18. #include "esphome/components/socket/socket.h"
  19. #include "esphome/components/uart/uart.h"
  20. #include <memory>
  21. #include <string>
  22. #include <vector>
  23. class StreamServerComponent : public esphome::Component {
  24. public:
  25. StreamServerComponent() = default;
  26. explicit StreamServerComponent(esphome::uart::UARTComponent *stream) : stream_{stream} {}
  27. void set_uart_parent(esphome::uart::UARTComponent *parent) { this->stream_ = parent; }
  28. void setup() override;
  29. void loop() override;
  30. void dump_config() override;
  31. void on_shutdown() override;
  32. float get_setup_priority() const override { return esphome::setup_priority::AFTER_WIFI; }
  33. void set_port(uint16_t port) { this->port_ = port; }
  34. protected:
  35. void accept();
  36. void cleanup();
  37. void read();
  38. void write();
  39. struct Client {
  40. Client(std::unique_ptr<esphome::socket::Socket> socket, std::string identifier);
  41. std::unique_ptr<esphome::socket::Socket> socket{nullptr};
  42. std::string identifier{};
  43. bool disconnected{false};
  44. };
  45. esphome::uart::UARTComponent *stream_{nullptr};
  46. std::unique_ptr<esphome::socket::Socket> socket_{};
  47. uint16_t port_{6638};
  48. std::vector<Client> clients_{};
  49. };